Rigging is what makes deforming a character possible. It'
;s the process of taking a static mesh, creating an internal digital skeleton, creating a relationship between the mesh and the skeleton (known as skinning, enveloping or binding) and adding a set of controls that the animator can use to push and pull the character around as if he/she is a puppeteer. In layman'
;s terms, rigging is the process of adding the digital strings to the puppet.